Working DPW and Gate at Burning Man has given many of us on staff our first taste of what it feels like to be an Enforcer. Of any type. In order to build and run a city out of thin air, sometimes a bunch of anti-authoritarians have to figure out how to tell other anti-authoritarians what to do, in the way we’d like to be told ourselves.
We workers are enforcers of necessary rules like: Don’t bring your guns or dogs here, don’t run towards the burning thing, and what if you’ve tried to stow away a hippie and now they’re suffocating underneath your bad plans.
Yes, it can be fun to role-play alpha tribe-protector out here, all fancy with a radio. Yes, the Stanford Prison Experiment was real, and we’re sure the lead Black Rock Rangers have had to pull some “excited fake cop” people off their Burning Man Ranger routes and take their radios away. That’s human nature. Working through it is what happens next.
For us regular blue-collar workers in Black Rock City, sometimes in this heat we get to feeling harsh, whether from a long work day, a few bad apples’ stupidity, or their mis-assumption of our stupidity. Worse yet, sometimes, as Enforcers, we harsh someone who doesn’t deserve it, because someone else tried to run and hitchhike through fast-moving intake lanes just a minute ago.
So the workers of Black Rock City have a heightened sense of empathy for Burning Man’s law enforcement. In Black Rock City, we have DPW who builds and stewards the town, we have Rangers who walk around and interact with the community, we have Emergency Services which provides medical and fire protection to anyone and everyone who needs it, and we have Gate and Perimeter as our internal “border security.” Together, these Burning Man departments handle all the regular, run-of-the-mill problems a society might have, such as power outages, dehydration, or domestic disputes.
Then the big guns are also here — the BLM and local law enforcement — whenever we need them.
We have always been glad they’re here. We workers have dealt with some scary shit, and while we talk a big tough game, DPW doesn’t know what to do with a transient one-armed man who’s wandered in from the desert during setup 2003, bleeding from his crazy-eyed head, talking about having just murdered a friend and his dog. Uhhhh, that’s beyond our scope of knowledge and ability.
We call the cops. We need cops. End of story. Read more »