Posts in haiti

December 23rd, 2012  |  Filed under Afield in the World

Art as Catalyst for Change in Haiti

Earthquake damage in Jacmel, Haiti, Jan 17, 2010. (AP Photo/Peter Prengaman)

When the devastating 2010 earthquake struck Jacmel, Haiti, Sue Frame was sitting in a restaurant with her best friend, Flo McGarrell. Flo was an incredible artist who had worked tirelessly in Jacmel for marginalized artists including women, the physically challenged as well as those who identify as gay or transgender.

As the earth began to shake beneath their feet, Flo and Sue made a run for the nearest exit, but tragically, only Sue was able to make it out alive before the restaurant collapsed. Sue vowed to continue Flo’s work in Jacmel through the creation of Jakmel Ekspresyon, a non-profit arts organization whose goal is to provide a place for artists to learn and express themselves in a non-discriminating environment. BWB has partnered with this one of a kind organization in Haiti to create a program that will train and create employment for these artists for years to come through the creation of a screen printing studio and business.

Jacmel is known as the arts capital of Haiti-famous for its vibrant arts culture. However, it is very difficult for artists to benefit financially from their work due to persistent political and economic challenges that have plagued the country for centuries. It can also be extremely difficult for these marginalized individuals to be accepted by the community and have the ability to make a living.

Jacmel Ekspresyon art classes

But, with the support from the Burning Man community, we can make a real and lasting difference in transforming this paradigm. This screen printing project will be the first of its kind in Haiti. BWB will send ten artists to Jacmel to teach skills in design, screen printing and professional development. There are currently no screen printing services available in Jacmel to create post-cards for the tourism industry or for the various international organizations who work there. This project is sure to be a success and we need your participation to make it happen.

If you would like to apply for the artist in residency program, you can read all about it here.

We are asking for your financial support in making this unique project happen. We have just launched an Indiegogo campaign that will fund the residency program and the construction of a screen printing studio.

This is an incredible opportunity to support the arts and a unique program that will make a significant impact in the lives of these artists and for the Jacmel community.

Thank you for your support.

June 4th, 2010  |  Filed under Metropol

From BRC to Kenya: Geomapping Solutions

[Andrew Johnstone is an artist, muralist, 3D computer designer and enthusiastic geomapper. He was the creator of the first 3D fly-through simulation of Black Rock City (originally using Microsoft Flight Simulator software), and he crafts the 3D models of the Man and Man base found on the Burning Man website. He has been the Project Lead of the Burning Man Earth Project since its inception in 2005. This post is part of the Metropol Blog Series.]

In 2005, our city designer, Rod Garrett, saw Black Rock City as the perfect Petri dish for technological experiments in geographic data and digital inter-connection. He began to assemble an exceptional international team of creative innovators and programmers, and formed the Burning Man Earth Project.

Burning Man Earth

Burning Man Earth

This volunteer team designed mapping and communication tools to enable Burning Man attendees to better locate themselves and others within the city, to communicate within the area, and to access and contribute information about artworks and events. The project was aimed at providing a managed digital space to encompass all of the physical facets of the Burning Man experience, both in real-time functionality and as a permanent archive.

It was imagined that this work also had implications beyond the limits of Black Rock City. These tools of “where enabling” would have application for populations isolated by natural disasters, refugee camps, or other devastations. The remoteness of the Burning Man event provides an ideal opportunity to test and adapt our programming into proven solutions for disaster relief. And as it is completely open-sourced, others are able to use and build upon it.

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February 10th, 2010  |  Filed under News, Technology

Burning Man Earth Technology Helps Haiti Relief

The Burning Man Earth team has created an iPhone Application to help rescue workers on the ground in Haiti as they help the country recover from the recent devastating earthquake.  Andrew Johnstone of the BME team wrote to Carmen Mauk of Burners Without Borders to tell her about it, as BWB teams are hard at work on the ground in Haiti.

The prospect of their future aspirations for this project depends on resources, volunteers, and money. If you’d like to help with forwarding this technology, email bmanearth (at) burningman (dot) com. Andrew writes:

“Hi Carmen,

Just to let you know that as soon as the Haiti quake hit, our main software developers for Burning Man Earth, Jeff Johnson and Mikel Maron, both got their sleeves rolled up and put together an interactive iPhone app with up-to-the-minute cartography for rescue workers on the ground. I am humbled that they are on our project and honored to call them friends.

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